9:10 PM
GALAXY PARADE AT POLARIS 24 - AFTERTHOUGHTS


A great photograph courtesy of photographer/all-around nice guy Ian Muttoo! I hope your son enjoyed the game, Ian!


Well, this post is pretty late! What can I say other than we've been happily busy with new projects. Anyway, a couple of weekends ago we attended Polaris 24, a Toronto-based sci-fi convention. Although we only went for two of the three convention days, our time spent there in the Game Corner (a name we cooked up while discussing ways to drum up some traffic in our lonely corner of the hotel) was certainly eventful!


We set ourselves up across two tables - one to show off our promotional items and prizes, and another one where players could enjoy the game on a couple of different machines.


During the first day of the con, attendance and traffic in our area was pretty low. Aside from not being clearly labeled on event maps, getting to our section was a bit of an out-of-the-way walk. In fact, attendees had to travel so far to get to our 'Game Corner' that it seemed more like you had left the convention area and were just walking through the hotel when you tried to get there! The truth is that on the first day, we could count the number of visitors that we got on one hand. But that's a generous way to recount our first evening. You could actually count the number of visitors we had on ... two fingers.

On day two, we decided to get aggressive.


We'd like to think that our impromptu marketing tactics were responsible for generating interest in the happenings of our remote lair.


Having assessed what we were dealing with, we spent the night (and morning) before day two of the convention making up posters, flyers and other visual aids to bring attention to what we were doing. Thanks to my sister Nathalie, handy in all things practical, and my brother German, a veritable old hand at bailing me out of tight situations, day two went much better!


We shared our 'Game Corner' with Erin Miklos who was at the con representing Pownz Gaming. Displaying an array of classics alongside our indie games turned out to be a great experience for us and for the attendees! Thanks, Erin, for the help and company!



High score contest winner Simon Liu displaying his unique playstyle - he actually played like this and beat out all the other high scores! Congratulations, Simon - your prize will be in the mail soon!


Saturday represented, for us, the height of the event. Although we decided not to attend on Sunday for various reasons, the event was a great and positive experience. We learned so much and got a first-hand chance to observe people's reactions to what is effectively a hardcore 8-bit style shooter. Without a doubt we will be attending similar events in the future, ready to apply everything we learned during our short stay at Polaris 24!

Rene Shible, Lead Developer - Galaxy Parade, Team Black Dog
By Rene
 
Development - Rene Shible
Web Specialist - Ben Shymkiw
Web Design - German Shible